Script Help Thread (DO NOT REQUEST SCRIPTS)
View Single Post
October 11th, 2011 (12:27 AM).
Join Date: Jul 2010
Originally Posted by
it done in the game?
ASM? Because I was planning on learning that soon, and I might as well start here.
It's ASM, but that knowledge alone wouldn't be enough to reverse-engineer it. I'd imagine that the code for that particular sprite-change is buried
in the game engine. It'd be hard to find, let alone reverse-engineer -- unless someone already has, that is.
JPAN's FireRed Hacked Engine adds functionality that allows you to change the player's overworld sprites from a script. His patch is meant to be applied only to a clean FR ROM (it deletes a lot of stuff), but he also has a hack tool that can apply the changes to a hack-in-progress (it's trickier, though).
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
View Public Profile
Send a private message to DavidJCobb
Find all posts by DavidJCobb
Find threads started by DavidJCobb