Map Rating/Review Thread
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October 11th, 2011 (05:26 PM).
Join Date: Jul 2010
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I find it odd that the lower-left corner of the map is so square. It makes sense for the upper-left corner to be square, since it's so close to a house and since a flower garden has been planted there -- but the lower-left corner isn't close to any man-made structures. Why would the people building the town bother to cut those trees away if they're not going to use the space?
Adding another man-made structure would add unnecessary complexity; your map is good because it's simple. The treeline in the lower-left corner could be made just a little bit less regular, like that of the right corners. All it'd take is one more tree.
The puddle near the PokeMart seems a bit close to that path... This is a minor detail, but you may want to shrink it a bit.
Overall 8.5/10. Good job on a simple but not dull layout for a starting town.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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