Adding Songs to FireRed: A Dreadful Tutorial
View Single Post
October 28th, 2011 (10:25 PM).
Originally Posted by
Okay, I'm a bit lost. After I paste the old list in the 0x800000 section, I don't understand what you mean when I have to reverse 4A32CC. I don't see that anywhere in the old code. Do you think you can post a picture?
0x4A32CC was the offset that Sappy found when I loaded the ROM -- that is, the offset of the original song table. It may be different for you if you're using a different game or version of the game (I'm on FireRed US 1.0 -- that is, FireRed BPRE).
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
Joined Jul 2010
View Public Profile
Send a private message to DavidJCobb
Find all posts by DavidJCobb
Find threads started by DavidJCobb
Ignore Posts by DavidJCobb