Thread: [Tool] Visual Boy Advance SDL H2
View Single Post
  #9    
Old October 29th, 2011 (03:11 PM).
JPAN JPAN is offline
pokemon rom researcher
 
Join Date: Dec 2008
Posts: 100
Quote originally posted by Full Metal:
I don't feel comfortable messing with the code. DX
What the heck did you build this thing with?! o.O
***edit***
also -- watch your file names. They're case-sensitive on unix.
Sorry about that. I tried my best to make sure it didn't happen, but apparently didn't catch them all. Fixed on the new release.

Actually, I had built this with visual studio 2005, and not on linux. So, some stuff GCC didn't like swept by in the code. Fixed most of those as well. Also, me and a friend spent four hours looking and fixing the makefile (from the original one provided, which I hadn't seen), and we couldn't really make it link all the files in Ubuntu. Don't know why, because the places it complained about (on the expression parser) didn't really make sense (were well defined). But, apart from the verbose warning system, there are only two errors on the end, that seem to be system dependant.
__________________
Here are the links for my work


Currently working on:
Battle Script Documentation
Another large project