Script Help Thread (DO NOT REQUEST SCRIPTS)
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November 9th, 2011, 01:55 AM
Join Date: Jul 2010
Originally Posted by
It's actually "waitmovement 0x0", just sayin'.
XSE accepts decimal notation for all numeric values with the possible exception of ROM/RAM offsets. Decimal 0 and hexadecimal 0x0 are equal to each other and equally syntactically valid.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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