Script Help Thread (DO NOT REQUEST SCRIPTS)
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November 9th, 2011 (10:17 AM).
Quote originally posted by
Thanks for the help! But do I have to include it after every single applymovement I use? The guide I'm using for XSE isn't very clear about this.
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Only if you want the script to pause and wait for the movements to finish before running any further commands.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
Joined Jul 2010
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