Script Help Thread (DO NOT REQUEST SCRIPTS)
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November 9th, 2011 (10:17 AM).
Originally Posted by
Thanks for the help! But do I have to include it after every single applymovement I use? The guide I'm using for XSE isn't very clear about this.
Only if you want the script to pause and wait for the movements to finish before running any further commands.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
Joined Jul 2010
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