The relationship between opposites
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November 12th, 2011 (9:07 PM).
Emile Hersch turned 30 today. Who the hell is Emile Hersch?
Join Date: Feb 2011
Every generation of Pokemon games has a theme that is represented through the new Pokemon, the storyline and the concepts introduced in each new game. Pokemon Black and White are concerned with opposites and the relationship between them. Below you'll find a passage discussing this:
Originally Posted by
Unova thematic motif
The fifth generation of Pokémon games focuses on the relationships between opposites, such as nature and industry or humans and Pokémon. This comes from the concept of Yin and Yang, which the legendary mascots of
Pokémon Black and White
, are based on, with another reference being that Reshiram is the mascot of Black and Zekrom being the mascot of White-- both are opposite colored to the game's color, while version mascots beforehand had always matched. The
also represent this theme as they are trying to prevent Pokémon from losing their natural habitats to human industry. The generation's main antagonists,
, also fit in with this theme, as their goal is to separate Pokémon from humans. Some of the cities also reflect this theme by being aesthetically different depending on the version of the game; two major examples of this are
, two version-exclusive locations. The
, which is supposed to combine dreams and reality, also fit into this theme.
Did you pick up on this theme during your playthroughs of the games? Do you think they were effective in putting this theme across? Can you think of any way that they could have improved or expanded upon this? Can you think of any examples of this theme that were not mentioned above?
(and I do mean
. Please do not list-answer my questions. I didn't write them in a list so please do not answer them that way).
"So this is why God bombed us."
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