Pokémon: Imperial Sky
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November 15th, 2011 (1:09 PM). Edited November 15th, 2011 by champagnepapi.
Join Date: Nov 2010
Location: new england
Originally Posted by
I don't want to sound rude nor offend you but, why do you use the B&W style? Why everyone uses it? I mean, when DP were released, the fan games turned into DP style, when HGSS were relased, EVERYTHING became HGSS style. Now, when someone is making a game, B&W come out and you change your graphical style?
I say this because of the Battle screenies: your pokémon is pixelated.
Whatever, I like your work, forget about what I said.
Well it's not uncommon for Game Developers to want their game's graphics to be as recent as possible, so that it doesn't have the feel of an "old game". Personal preference does come into play, too, some people actually like BW's style while others prefer HGSS.
On to the actual game, everything is looking nice, but in all honesty, some of the graphics just don't have the 'Pokemon feel' to them. In the beginning of the trailer, the grass palletes look far brighter than any that would appear in a Pokemon game, the trees in the scene where you choose Chamelica look very 'non-pokemon' as well; the spritework is excellent, but the palletes and overall height make it look somewhat alien.
Some of the sprites, such as Tentamar and Mossachusett are quite large, much larger than even those of legendary Pokemon and Pokemon that are commonly depicted as being large, not to mention the overworlds are much bigger than even those of B/W. Finally, the overworlds at the end are just huge, too big for any game, really, I'm fully aware that legendary Pokemon are suposed to appear intimidating and whatnot, but I think decreasing their height a bit might help them look a little more feasible in this game.
It seems like you guys are going for a new style here, and you obviously have the capacity to do it, but it's straying a bit too far from Pokemon, in my eyes, at least. I hope that wasn't too harsh, either way, good luck with the game.
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