Thread: Research: Document of Sound Raws
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Old November 20th, 2011 (2:34 PM).
Nate VonGrimm's Avatar
Nate VonGrimm Nate VonGrimm is offline
Join Date: Oct 2011
Location: Uxbridge
Age: 24
Gender: Male
Nature: Relaxed
Posts: 124

Quote originally posted by TheDarkShark:
By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:
#dynamic 0x800000

#org @main sound 0x8000 buffernumber 0x0 0x8000 msgbox @text 0x6 addvar 0x8000 0x1 end

#org @text = Sound [buffer1] !

All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).

Doesn't work...
Keeps giving my the clicking sound when pressing A.
I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
Also I am using pokescript. I only use XSE to check the script in A-Map.

Currently working on a new Pokemon Hack with an in-depth story line!
That's about as much as you're going to get for now...

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