[Tutorial] How to change the Worldmap in R/S/E
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December 3rd, 2011 (04:21 PM).
Never cared for what they
Join Date: Nov 2009
Location: Between the whale and wasp
Look, I've got the tileset written into the ROM, but it won't take the tilemap in the default offset—it just keeps saying "Compressed size is 2C0. Which is too big. Aborting." When I try to repoint it allows it, but it doesn't give me the Ptr Changed message, and that's no matter if I have "Automatically fix pointers" checked or not. Any idea what my problem is? It's a normal 8BPP tilemap made in Cyclone.
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