Animated Sprites in Ruby and FireRed
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December 4th, 2011, 01:02 PM
Join Date: Sep 2011
Originally Posted by
Um what? I have no idea what you're talking about. I simply found the table by going to where the sprite stuff was in Emerald in a hex editor, then I scrolled up and I'm like, "oh look, it's a table. Let's mess with it". Then I made Bulbasaur upside-down.
Ah. I couldn't ever concentrate that long :\
So by "sprite stuff" you mean the region generally around 0x300000 to 0x400000, right? I'll be looking.
:DThat's what I was looking for.
MINDBLOW: Why would you need a pointer to a pointer to the actual data? Seriously?
EDIT: also, is there any way to trace the graphics on GBA? We can search it up that way?
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Last edited by droomph; December 7th, 2011 at
. Reason: :|
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