[Scripting] Command Database Naming
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December 11th, 2011, 11:17 AM
Join Date: Jul 2010
My own research, back when I was active in FR hacking, revealed that the purposes and even the argument structures of certain commands were not consistent between Advance-gen games. I'd strongly advise having multiple command databases as resource files, independent of XSE itself and alterable with a simple text editor.
This would allow the program to account for the variations and for ASM-based custom commands, and would allow anyone who conducts research similar to mine to extend the database as needed.
Of course, this thread is only back as the result of a necropost, so no one should
updates to be made based on any posts here.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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