The 4th gen class split in 3rd gen
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December 12th, 2011 (8:48 AM).
Glory To Arstotzka
Just came across something slightly disturbing. There's a second check in the code in FR after the known one, in the "special" part of the code, which is the cause of some of the bugs with the "cut down" versions of the code we have developed.
The bug was caused by the first check being correct for the new version, but the second being incorrect. This was why we were seeing 2 HP damage attacks in FR. This may also be the case in Emerald, though I haven't checked.
For the record, I changed it to branch off specifically for type 0x9 (???) but to execute normally for anything else. This fixed the bug immediately.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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