The 4th gen class split in 3rd gen
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December 16th, 2011 (03:50 PM). Edited December 17th, 2011 by colcolstyles.
Join Date: May 2008
Location: The Bay Area
I think I found the bit of code responsible for the Counter/Mirror Coat glitch. At 0x47f02, the game loads the elemental type of the move with a "ldrb r6, [r0, #0x2]" instruction. Change the offset to wherever your custom physical/special/status byte is. Then, go to 0x48148 and change the "cmp r6, #0x8" instruction to "cmp r6, #0x0". Honestly, I don't understand the differences between the two branches but when I changed the conditional, it fixed the glitch.
edit: Ah, what the hell. I've attached my patch for whoever wants to test it.
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