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Old December 20th, 2011, 02:05 PM
Ayutac's Avatar
Ayutac
Developer who wants your help
 
Join Date: Dec 2011
Location: Germany
Age: 23
Gender: Male
EDIT: The game has been released! Please post everything related to it in the thread I just gave.

Good day, everyone.

I thought about creating a Pokémon Dating Sim (with Persons), 'cause it seems Google's only, at least half reliable link links here. There are sure people (besides me) who would want such a game. But as the old discussion has shown, just jiggling about how great it would be, doesn't lead anywhere. So I want to get something done.

General information: As newbie I'm not allowed to link yet, so if you don't know something mentioned later, please just google it. Disregard that, 15 Posts!

I suggest using Ren'Py for this Dating Sim, 'cause it's easy to handle and learn even if you don't have any clue how to program. On the other side, it's fully compatible with Python, so counting love points and this stuff won't be a problem either. Ren'Py ist ideal for this kind of thing. Sure, one could use the RPGMaker, but that's not what it's designed for and I think even with Pokemon Essentials it would be more afford.
Later, if somethings has been created, we may transfer it into flash.

The most important thing after the game engine would be the images. I strongly believe there are enough free backgrounds around the Internet, starting with the RPG-Battle-Backgrounds, so that wouldn't be a problem. If you disagree, I suggest creating backgrounds out of original Anime locations by vectorizing it. Yes, vectorizing. That's the same I want to create the characters. So either vectorize them from the Anime (please be aware of JPEG artifacts) or from Ken Sugimoris Artwork.
I think vectorizing is legitimate because it's easier to change (for emotions etc.). I'm using Inkscape.

Sounds and writing shoudn't be a bother, because sounds (and bg music) are even easier to get from RPG ressources than appropriate images and writing is "just" writing, meaning we don't need much more than a brain to think of something plotworthy. In the end I will read over it anyways and I'm a hard critiziser.

That about material. Now to personal: When it comes to abilities, franky spoken, I'm feeling capable of doing everything on my own, except for I don't know the characters so well. But when it comes to time, it would be impossible. It may takes years to complete anything. Nobody wants to wait years.


So, I want you for this project. I need character designers, character writers, a few Ren'Py-ists and programmers and at least one tester, because my PC tends to be slow and I can't test the compiled games myself. SFX'ler, background designers and artists are welcome. What do you need?

The Character Designer (very important and very needed):
You need: nothing at all. We're going to scrap the characters out of original Pictures, to example Misty from the Anime. I'm not a character designer myself and no good artist. But yesterday I red a little bit (okay, I've only read the German Wikibook, maybe it's better) about Inkscape and how to use it and today in about 3 hours (with lots of testing how this will work and that will work –> next time will be faster), I could vectorize Mistys head:

If I can do that, you can do it too. Btw, this quality is fine with me (well, eyes and nose could be better), because thinking of Dating Sim I think of these free-for-all flashs and not some mighty commercial product. So, you would find good (mostly original) pictures of your character through the almighty Internet, probably as JPEG or PNG. Then vectorize them. Then start playing with the expressions and create some vector images, which are identical, besides the expression. That's all. Easy job, but takes some time.

The Character Writer (very important and very needed):
You need: knowlegde of your character (very important), some fantasy and being criticisable (because the Writer Supervisor or I WILL criticize you). I point this out, because in contradiction to playing music or drawing (or vectorizing) images, people don't immediatly recognize when writing is bad. Sad, but true. So, look out your writing let the character be original, so called in character (see). Extreme Example: "You: Want some drugs?" – "Misty: Hell yeah!"
I know it's funny, but the Love Hina Sim Date already made that joke.
Also watch out things doesn't appear out of nowhere. Image you and Misty explore a mystery dungeon (*g*), and the batteries of your lamp are out. Lucky you Misty had some in reserve, right? Wait, why did she?
And exploring a dungeon with Misty may be possible, but remember she's more the water type? So, her reason shoulnd't be "Because." but more like "Because rare Water Pokémon, yay!"
As writing go, you will create "messages" for the character as well as questions for the player with multiple choice answers and decide, how much the love points for that character will raise. You will write that in Ren'Py language from the beginning (see). Don't forget to make notes, where your character looks how (expressions), so we can insert that later. As soon gifts, dates and the battle system are settled, you will also explain how your character reacts.
Not that easy, but if you know your character it's just work.

Nothing hinders you to be Character Designer and Writer (for the same character) at the same time. In fact, those two should work good together, because the Writer knows which images are needed (e.g. "Make her a extremly scared face"), and the Designer knows which images are possible (e.g. "I can't give you a image with her belly exposed, because there's no image in the original style where that happens.").

Less needed positions:
Spoiler:
The Ren'Py-ist:
Well, what I thought of writing this before is pretty much covered by the Character Writer, so nevermind.

The Programmer:
You need: knowledge of a programming language and capable of programming. If you fullfill these requirements, you will have no problem learning Python. I will learn it too. If you never programmed before and want to learn it, well, this project is not the right thing for that.
As programmer you will take care of the navigation/gift/date/minigame?/battle system, the menus and maybe the general appearance and glue the parts from the Character Writers together.
With "take care" I mean get ideas how to realize it, realize it, test it, debug it. I don't think we need much programmers, 2 will probably do it.

The Tester:
Nothing needed except a PC which can play the Ren'Py games. Everyone from the project will be a tester, if his/her PC fullfill the needed requirements. Easy run, could only get boring, when you read a message the 100th time. For the time being, the will be no Only-Tester.

The Designer Supervisor:
The Designer Superviser knows about the current vectorizing situation and how far the Designers are and can sum it up. He/she is also capable of giving help to the other designers. If we don't have a Background Designer / Artist, he/she will collect the backgrounds and vectorize them maybe; if we have one, the Designer Supervisor has an eye on him/her, too ;)
We only need one Designer Supervisor.

Oh, before I forget: in general first a lot of good images will be collected and AFTER that the vectorizing starts.

The Plot Writer / The Writer Supervisor:
Why are these chicks here in the first place?! This and maybe a (not to heavy) plot is what the Plot Writer will think of. (The reason should be extendable, meaning later added girl shouldn't be a problem.) Also, depending on what is possible for the programmers, he will give the scope to the Character Writer's fantasy. Writing a plot he must speak with the Designer Supervisor, what is possible of situations.
As Writer Supervisor, he/she also knows about the current writing situation and how far the Writers are and can sum it up. He/she is also capable of giving help to the other writers.
I personally think this role is the most difficult one, because of the malicious plot. We need one in this position, max. 2. But if really, really needed, we can split this position into Plot Writer and Writer Supervisor. I don't want to, because the Plot Writer has to work good with the Character Writers.

The Programmer Supervisor:
Since there will be only 1 or 2 programmers, there is no supervisor needed.

The Organisator:
The main purpose of the organisator is too care that everyone keeps their work up. He must be able to kick lazy asses and have a general overview over everything (and maybe tell it to outsiders = PC). He also keeps track of credits and communication.
We need only one and that would probably be me.

The Background Designer / Artist:
We would be happy, if you want to help, but the style should be always the same. So, if you want to create one background, you create all. Exception is, if you only create these for special occasions (e.g. the Start Screen, Kissing Scence, the End Scene). In any case, the Designer Supervisor will tell you, what backgrounds we need.
I would be very happy, if we get anyone who's willing to do that :D

The Artist:
It's the same as with Background Designer / Artist: all characters or special occasions. Kissing scenes would be wonderful.
But as things went here, I don't believe there will be any. But I would really love it if you don't fullfill my expectations here :D

Last but not least:
The Proof Reader:
You should be able of speaking English almost perfect and I would like it, if you have good knowledge about the characters in general, so you can find OOCness with ease. You should also be the second to find plotholes (first should be the Writers themselves ;) ) within character / plot work.
We need about 1 or 2 Proof Readers.


That would be all positions I think. Generally, you can be in as many positions as you like, as long you do your work. No problem if you want to share your character with someone else. You're free to help anybody in the team, if he/she wants your help, but please concentrate on your own work, too.
But I want to have the two Supervisors and the Organisator distinct.

Your payment: A lot of fun, your name (Nick or real, what you want) in the credits and afterwards the fact you were part of the team that created the (probably) first second third Pokémon Dating Sim in English language, but hey, it will be the most awesome I promise! :D


Last things: There will be only Persons to date in this Dating Sim. An exception to this rule is the idea of (anon) girls/woman dressed up as Pokémon. I would really like a Pikachu Girl, as it was mentioned in the other thread. So if you want a character, just be part of the project, vectorize her and write some lines!
What I left unclear was the male protagonist. That will be decided by you. And with you, I mean the "going to be part of the project"-you. I would prefer Brook (EDIT: For now we go with that), because it suits him and would be funny. Any womanzer from the series would do. Any character would be possible, but would it suits them (e.g. Ash)? It could also be an anomyous character, what would mean he's stranger to everyone (makes writing easier). But I think it would be a shame to just insert a no-name.
The game will be for free, at least because of Konamis Copyrights. If the source including ressources will be released for everyone will be decided inside the team.

Now, if you want to be part of this project, just post it here. If you prefer sending me a PM you should reason why. Being shy is a bad attribute for working in a team, so just post it here ;)
If you have any suggestions or critic about this project PLANING (aka this first post), feel free to share it me. If you just want to tell me, I should totally add a certain character, without thinking about joining the project… then think again!

EDIT: I forgot to mention: Since I'm the initiator and want that game too, I'll try to help out whereever it is needed. If we don't get programmers, I will do that. If we have just one character (which would be very sad) I'll try to make up a second one, etc. But if we are few, it will take very long.

Update 21.12.2011: Look at that, thread is third Google result for the term 'pokemon dating sim', second is the other thread and first an article about the topic.

Update 23.12.2011: Forgot to mention, the Organisator will take care of the sounds too. Speaking of that, I found the background music from FR/LG. Should be sufficient.

Update 25.12.2011: Sound effects taken from the RPG-Maker XP. Pokémon cries would be avaible through Pokémon Essentials.

Update 01.01.2012: See here

Update 15.01.2012: Game Concept was almost completed, will start programming as soon as I have time for that. Already started learning Phyton.

Update 09.02.2012: See here

Update 12.08.2012: Oh, look at the time! And at this.

Update 23.01.2013: Release!

Last edited by Ayutac; January 25th, 2013 at 03:27 PM. Reason: small update and DAMN I'M TOO SLOW
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