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Unread December 22nd, 2011, 09:53 PM
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Jambo51
Thinking about quitting...
 
Join Date: Jun 2009
Location: Livingston, Scotland
Gender: Male
Nature: Quiet
So, say I could find where the game writes the data to the screen normally, and hijacked that code, I could potentially make it appear at the same time as the rest of the information, instead of one frame before it?

The images also appear in cancel, which they shouldn't. However, the images themselves worked fine.

To prevent the image showing for cancel - simply include a cmp r3, #0x0 after loading the attack ID into the register, and if it's 0, branch to Finish. I changed it to do this, and it worked satisfactorily.

Incidentally - 1 frame, does it REALLY bother you that much? It has to be barely noticeable, surely?

EDIT: I take it back - It is kinda annoying
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Guys, please don't send me question which belong in the Simple Questions or Scripting Help threads. I don't mind the occasional question about ASM or something, though. And definitely don't send me PMs or VMs asking for help with your hack or requesting custom ASM. I will not answer.

Last edited by Jambo51; December 22nd, 2011 at 11:39 PM.
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