View Single Post
  #6342    
Old December 27th, 2011 (07:52 PM). Edited December 28th, 2011 by Roboto-kun.
Roboto-kun's Avatar
Roboto-kun
is an Ace Trainer.
 
Join Date: Apr 2011
Gender: Male
Nature: Jolly
Ok, so I'm making a level script. Specifically in Professor Oak's lab. What happens is, there's a script, but it's not on the map. It warps the player to Professor Oak's lab. And that's where the script is supposed to start, right? So I got the script and the level script to work and all. But when the level script is supposed to be done, it repeats! Like, for example:

Blue: Lalalalalalal blah blah bleh, you know? Riiight? Lololrofloltrololol.
Player: ???
Blue: Take this Pokemon from the table. It's alright! Don't be shy!
-It's supposed to end here-


But instead.... it turns out like this:

Blue: Lalalalalalal blah blah bleh, you know? Riiight? Lololrofloltrololol.
Player: ???
Blue: Take this Pokemon from the table. It's alright! Don't be shy!
Blue: Lalalalalalal blah blah bleh, you know? Riiight? Lololrofloltrololol.
Player: ???
Blue: Take this Pokemon from the table. It's alright! Don't be shy!
-Repeats forever-


Help me? Here's my script btw:

Spoiler:
#dyn 0x740000
#org @main
lockall
message @talk
callstd MSG_NORMAL
applymovement PLAYER @shocked
pauseevent 0x0
message @txt
callstd MSG_NORMAL
applymovement 0x4 @walk
pauseevent 0x0
message @takethis
callstd MSG_NORMAL
setflag 0x200
setvar 0x6001 0x1
releaseall
end

#org @talk
= Insert some stuff here. Oh btw, after this message, the player will have ! on his head.

#org @txt
= Lololololol. You had a ! lololol.

#org @takethis
= Pew pew pew. I'm not showing my actual text script.

#org @shocked
m say_! end

#org @walk
m walk_right walk_right walk_right look_down end
__________________


l l