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Old December 31st, 2011 (05:35 AM). Edited January 2nd, 2012 by Rayziken 2.
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Rayziken 2 Rayziken 2 is offline
Beginning ROM Hacker
 
Join Date: Jan 2011
Gender: Male
Posts: 222
You probably thought that this was going to be a 3DS game, but that title is the name for a new game that I would like to create with the help from you guys. I haven't got much about this game planned yet, but here are some basic elements:

Enemies
Koopa Troopas
Paratroopas
Goombas
Paragoombas
Bidddybuds
Para-Biddybuds
Tail Goombas
Tail Thwomps
Tail Bullet Bills
Tail Bob-Ombs
Tail Boos
Draglets
Prongos
Stingbies
Fake Blocks
Peepas
Wallops
Blokkabloks
Grand Tail Goombas
Piranha Plants
Venus Fire Traps
Petey Piranha
Hammer Bros.
Boomerang Bros.
Fire Bros.
Ice Bros.
Sledge Bros.
Sumo Bros.
Thwomps
Thwimps
Whomps
Whimps
Rhomps
Podoboos
Lakitus
Spinies
Pidgits
Wigglers
Squigglers
Coin Coffers
Chain Chomps
Chain Chomplets
Amps
Nibbles
Fire Chomps
Buzzy Beetles
Bob-Ombs
Sockops
Cheep-Cheeps
Big Berthas
Bubbas
Air Cheeps
Blurp
Spray Fishes
Boss Basses
Deep-Cheep
Mega Deep-Cheep
Lava Bubba
Crusties
Porcu-Puffers
Rip Van Fish
Bullet Bills
Boos
Spike Tops
Snailicorn
Spikes
Snow Spikes
Stone Spikes
Clubbas
Tubba Blubba
Pansers
Shy Guys
Fly Guys
Snifits
Snufits
Bandits
Chuck Guys
Submarine Guys
Torpedo Teds
Cosmic Clones
Dorries
Bloopers
Terrapins
Note Thwomps
Magikoopas
Boom Boom
Pom Pom
The Koopalings
Bowser Jr.
Bowser

Power-Ups
Super Mushroom
Fire Flower
Ice Flower
Starman
Mini Mushroom
Blue Shell
Penguin Suit
Super Leaf (SM3DL style)
Statue Leaf
Propellor Mushroom
Cloud Flower
Rock Mushroom
Frog Suit
Hammer Suit
Boomerang Flower
Boo Mushroom
Spring Mushroom
Red Star
Bee Mushroom
Dash Pepper (Yoshi Only)
Bulb Berry (Yoshi Only)
Blimp Fruit (Yoshi Only)

New Power-Ups
Dark Flower
Enables Mario and co. to frow Dark fireballs, which become mini black holes that suck in all enemies within a certain range.
Magic Wand
Enables Mario and co. to cast different spells by pressing the run button with a combination of different D-pad buttons.
POW Mushroom
Works just like the POW Block, but you have to Ground Pound in order for it to work.
Golden Mushroom
Makes Mario and Co. run or swim faster when the run button is pressed.
Vampire Suit
Turns Mario and Co. into vampires, where they can turn into a bat and fly for a limited amount of time. They can also bite enemies by pressing the run button, when they can also stick to enemies (It will be required to complete some levels).[/spoiler]

Yoshis
Green Yoshi (No Special Effect)
Red Yoshi (Swallowed Enemies become fireballs)
Blue Yoshi (Swallowed Enemies become Bubbled Items)
Yellow Yoshi (Swallowed Enemies become Coin Blocks)
Pink Yoshi (Swallowed Enemies become letters from Peach with 1-Ups)
Cyan Yoshi (Swallowed Enemies become ice blocks)
Brown Yoshi (Swallowed Enemies become Rocks, which can be spat at enemies and eaten againf ro the same use)
Orange Yoshi (Swallowed Enemies become lava, which can hurt Mario and co. and destroy enemies)
White Yoshi (Swallowed Enemies become Lakitu Clouds, which let Mario and co. fly for a limited time)
Black Yoshi (Swallowed Enemies become Coal, which is like a rock but it can hurt enemies that rock's can't, such as Bullet Bills.)

Playable Characters
Mario
Luigi
Blue Toad
Yellow Toad
Cyan Shy Guy
Daisy
Pink Toadette
Purple Toadette
Geno
Baby Mario
Baby Luigi
Toadsworth
Kooper
Bowser Jr. (After you've beat all of the regular worlds)

Plot
The plot would be the normal one, with Bowser kidnapping Peach. This time however, he has summoned lots of the different bosses from every game and he is much more confident with his gigantic army that when you catch him at the end of the game, he's sitting in his castle and he couldn't be any less prepared. You take the chance to attack him, but he sees you and that's when the final battle would begin.
Strangely enough, that actually isn't the final battle. Once you have defeated Bowser, Wart appears and kidnaps Peach. This time, she's taken into Subcon (Referred to as the Special Worlds) and you have to rescue her again. The worlds in the Subcon don't have themes, so you could have a Ghost House one level and an Underwater one next.

Worlds
Each world has 8 levels, along with a Tower and Castle. here are all 12 Worlds:
World 1: Grasslands
World 2: Deserts
World 3: Underwater
World 4: Underground
World 5: Sky
World 6: Beachfront
World 7: Space
World 8: Music
World 9: Jungle
World 10: Urban
World 11: Ghostly
World 12: Lava

Team
Owner: Me
Co-Owner:
Spriter(s):
Mapper(s):
Story Creator(s): Me
Enemy Creator(s):
Power-Up Creator(s):
Level Designer(s): Me
Allround Suggesters:

I'm looking for help making this game. It's going to be a 3D platformer, much to the style of Super Mario 3D Land. However, there will be no timer unless you get onto Prankster Comets, because I'll have all of the variations from Super Mario Glaaxy back, but you can tell which is which because it will say. So, can you guys please help me? You can also suggest enemies and power-ups to be used, both old and new. I'll need help with practically everything, so I'll appreciate everything that you guys help me with. For what's probably going to be a more updated thread, go and check: http://forum.pokestadium.com/viewtopic.php?f=9&t=5642&p=297211#p297211.

If I forget to update this thread, then can members of my team plase remind me to via PM or VM? Thanks in advance.
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