[Idea] Super Mario Bros. 4 (New Name Needed)
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December 31st, 2011 (05:35 AM). Edited January 2nd, 2012 by Rayziken 2.
Beginning ROM Hacker
Join Date: Jan 2011
You probably thought that this was going to be a 3DS game, but that title is the name for a new game that I would like to create with the help from you guys. I haven't got much about this game planned yet, but here are some basic elements:
Tail Bullet Bills
Grand Tail Goombas
Venus Fire Traps
Rip Van Fish
Super Leaf (SM3DL style)
Dash Pepper (Yoshi Only)
Bulb Berry (Yoshi Only)
Blimp Fruit (Yoshi Only)
Enables Mario and co. to frow Dark fireballs, which become mini black holes that suck in all enemies within a certain range.
Enables Mario and co. to cast different spells by pressing the run button with a combination of different D-pad buttons.
Works just like the POW Block, but you have to Ground Pound in order for it to work.
Makes Mario and Co. run or swim faster when the run button is pressed.
Turns Mario and Co. into vampires, where they can turn into a bat and fly for a limited amount of time. They can also bite enemies by pressing the run button, when they can also stick to enemies (It will be required to complete some levels).[/spoiler]
Green Yoshi (No Special Effect)
Red Yoshi (Swallowed Enemies become fireballs)
Blue Yoshi (Swallowed Enemies become Bubbled Items)
Yellow Yoshi (Swallowed Enemies become Coin Blocks)
Pink Yoshi (Swallowed Enemies become letters from Peach with 1-Ups)
Cyan Yoshi (Swallowed Enemies become ice blocks)
Brown Yoshi (Swallowed Enemies become Rocks, which can be spat at enemies and eaten againf ro the same use)
Orange Yoshi (Swallowed Enemies become lava, which can hurt Mario and co. and destroy enemies)
White Yoshi (Swallowed Enemies become Lakitu Clouds, which let Mario and co. fly for a limited time)
Black Yoshi (Swallowed Enemies become Coal, which is like a rock but it can hurt enemies that rock's can't, such as Bullet Bills.)
Cyan Shy Guy
Bowser Jr. (After you've beat all of the regular worlds)
The plot would be the normal one, with Bowser kidnapping Peach. This time however, he has summoned lots of the different bosses from every game and he is much more confident with his gigantic army that when you catch him at the end of the game, he's sitting in his castle and he couldn't be any less prepared. You take the chance to attack him, but he sees you and that's when the final battle would begin.
Strangely enough, that actually isn't the final battle. Once you have defeated Bowser, Wart appears and kidnaps Peach. This time, she's taken into Subcon (Referred to as the Special Worlds) and you have to rescue her again. The worlds in the Subcon don't have themes, so you could have a Ghost House one level and an Underwater one next.
Each world has 8 levels, along with a Tower and Castle. here are all 12 Worlds:
World 1: Grasslands
World 2: Deserts
World 3: Underwater
World 4: Underground
World 5: Sky
World 6: Beachfront
World 7: Space
World 8: Music
World 9: Jungle
World 10: Urban
World 11: Ghostly
World 12: Lava
Story Creator(s): Me
Level Designer(s): Me
I'm looking for help making this game. It's going to be a 3D platformer, much to the style of Super Mario 3D Land. However, there will be no timer unless you get onto Prankster Comets, because I'll have all of the variations from Super Mario Glaaxy back, but you can tell which is which because it will say. So, can you guys please help me? You can also suggest enemies and power-ups to be used, both old and new. I'll need help with practically everything, so I'll appreciate everything that you guys help me with. For what's probably going to be a more updated thread, go and check:
If I forget to update this thread, then can members of my team plase remind me to via PM or VM? Thanks in advance.
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