Roguelike Fire Red
View Single Post
January 1st, 2012 (08:43 PM).
pokemon rom researcher
Join Date: Dec 2008
Today I bring to you a small hack of Fire Red. What does this hack have that's special?
This is the normal Fire Red experience, but with a twist: a pokemon that faints and remains fainted by the end of the battle, or faints in the overworld disappears from your party forever. Also, you can only save and quit, not just save, and your save is deleted whenever you load, so save is only a way to continue between save sessions.
As save quits always, trading is not possible.
You can revive your pokemon in-battle, but revives are not sold on shops until Indigo Plateau.
I could show screenshots, but they would be normal play screen shots. The only way to really see this hack in action is by playing it.
Total changes made:
ASM to erase save after load/ game over
ASM to clean party pokemon after fainted, on map and party screen load.
Introduced the missing kanto pokemon, as rare encounters on specific maps
Removed revives from shops all around, and increased their price.
PS: Also, there are some "bugs" left around intentionally that allow for a pokemon to be saved after fainting in the Overworld.
Roguelike Fire Red.ips
(599 Bytes, 210 views)
(Save to Dropbox)
Here are the links for my work
ASM Tutorial Document
Study on the special and special2 commands
*now all specials accounted for*
How to change multichoice boxes
Pokemon data decrypting (asm code)
Fire red map sizes and tile information
Pokemon Fire Red Hacked Engine
Currently working on:
Battle Script Documentation
Another large project
View Public Profile
Send a private message to JPAN
Find all posts by JPAN
Find threads started by JPAN
Ignore Posts by JPAN