I think it will be better, too. Snakewood was really just someone who didn't know what they were doing rambling incoherently about zombies and lunacy for a while. I now know what I'm doing, and sure enough, there are no bugs. Yet. Hopefully.
It probably won't be quite as crazy, because I have to plan most of the story out in advance - a lot of the lunacy of Snakewood came from the fact that I made it up as I went along. However, I'll do my best to retain the mad, amoral spirit. In fact, I've already started improvising; there now appears to be an invasion of a certain species of carnivorous ambulatory plant on Duchamp Trail that definitely isn't in any of my plot outlines.
However, after seeing your storytelling abilities in Snakewood, and the fact that you already have a (mostly) finished hack under your belt, I am confident that you will be able create and finish what I anticipate to be an absolute masterpiece.
I love the idea of using Pokemon Game Mechanics to create a 100% original story. You did the same with snakewood, I feel that this will exceed it in every way (Except...there are no Zombies. OH WELL.)
GOOD LUCK MAN!
I really am more of a storyteller than anything else, so any game I (try to) make will basically end up being a story. And these five stories, though perhaps not 100% original - I think the last truly original idea was used in 1884 - are certainly fairly typical of me: weird, a bit dark and hopefully quite funny.
As for the zombies, well... I can't do them, I'm afraid. I just hope cops, mobsters, roadies, rollerblading graffiti artists, triffids, mad scientists, lobsters, clowns, hippies, holograms, and terrifyingly angry sparrows can compensate in some small measure.
Actually, while we're on the topic of game mechanics, I just implemented something that kind of switches the game to hard mode, if such a thing could be said. I have a name for that game mode, too, but I'm not revealing it yet.
Thanks, Tcoppy. I don't know when you can expect a release, but I'm working on it.
Platinum? Seriously? Why not LeafGreen?
I admit that ROM hacking is a world in which you need a fancy tileset to stand out. But when that becomes the sole reason to play... who would want to play? I choose satisfying gameplay and story over graphics every time. (Dinosaurs also help. If Mr. Big Game Designer is reading this, I'd like to ask him to put more dinosaurs in everything. Doesn't matter where, let's just have more.*) I made a point about the importance of story with Snakewood by choosing a ROM base that many people think is ugly. I'm making another one now by choosing one that many think is overused. Same point, different method of expression.
As for Snakewood... someone very kindly aided me on that front, and I hope to soon be able to add a fully fixed version to the Snakewood thread. Details will be posted in the relevant thread as soon as they become available.
Also, I'm going to flat-out deny the possibility of there being any changes to Snakewood's story at all. The fact that you're less alone later than at the start really isn't the biggest problem with it - that honour goes to the fact that it makes absolutely no sense whatsoever. The second-biggest problem is that it completely changes direction after Meteor Falls, becoming entirely about some unspecified prophecy and Senex instead of being about the apocalypse. And you know what? I like it that way.
*Also, teach voice actors to pronounce their names correctly. I refuse to accept ParasauroLOphus as legitimate, whatever the scientific community say.