Quote:
Originally Posted by Abnegation
Well, I have to query this. A lot of the tiles in this game are actually 3D models, but we use them in much the same way as HGSS does; by not seeing all the perspectives. So I don't understand why we should make the trees not overlap like this since the perspective is much the same as it is in HGSS. I'm not arguing your point here, just not sure of your logic is all.
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Yoel might be using his 3D modelling software to make the tiles, but, in the end, they are TILES. They aren't inserted into the game as models. They could overlap if the perspective changed as you walk round them; but it doesn't and hence the tiles shouldn't overlap.