New Script Editor Ideas Thread
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January 10th, 2012 (05:05 PM).
Join Date: Jul 2010
Quote originally posted by
I find applymovement too lengthy of a command; how about reducing it to just
? If you want to move that player, then we use move(player, movement commands)
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It's my understanding that there actually are other move-related commands, which teleport a sprite instead of having it execute a movement sequence. Ergo "move" as a command name would be too ambiguous.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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