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Old January 18th, 2012 (12:21 PM).
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robosllim robosllim is offline
 
Join Date: Jan 2012
Gender: Male
Posts: 13
In regards to my previous questions, I have new info and more questions.

After finally figuring out specific examples, it turns out trainers using bad items shouldn't have any items assigned to them. A trainer used a GREEN SHARD to try to cure paralysis, but her item slots in A-Trainer are all empty.

So, new questions: is there some flag, or some... byte somewhere or something that tells a trainer how/when to use items? I tried setting up a debug situation where a certain trainer had a bunch of status healing items attached to him, but when I hit his pokes with poison, burn, or paralysis, he didn't use any of them. So how does the game know a trainer should or shouldn't use items?

It should be noted that I have searched for an answer but can't seem to find it...