Thread: [Battle Simulator] [IDEA] The Hunger Games: Pokemon Edition
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Old January 19th, 2012 (7:51 PM). Edited February 4th, 2012 by XEL.
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XEL XEL is offline
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Join Date: Sep 2007
Age: 23
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This is basically and idea to get clans more involved as a community. Clans are great and all with their tournaments within themselves and the occasional clan war but this idea.. This idea is meant to promote clan activity and a whole in the forums. This is meant to be a monthly/bimonthly/whatever forum-wide clan tournament. And.. Well, read and find out haha

Based on the Hunger Games© Trilogy written by Suzanne Collins



The Survival Games


Clans are where camaraderies are formed, yet also where trainers strive to become better than their peers. Despite this, they are also a family of battlers. These families are no ordinary families, though, as they hold great pride in their proficiency in battle. As a result, the Survival Games were born. During the Games, each clan must offer two contestants. The two representatives will then be pooled with the representatives of other clans, and thrown into an arena where they must fight until only one is standing. Clans themselves decide how their representatives are chosen, whether it be through voting, volunteering, or other methods. Contestants can not participate in more than one game per five. For example, if player X participates in the first Games, no matter whether they win or lose, they cannot participate again until the sixth Games. Of course, the rest period may increase when the clans themselves get bigger. For now, the rest period may be decreased in order to accomodate clan size.

Pokémon Registry & Pokémon Pool


Upon entering the Games, each contestant will register 10 Pokemon. These 10 Pokémon will make up a player's initial Pokémon Pool. Only Pokémon from the Pokémon Pool may be used in battle. A player may switch around/substitute Pokemon in their team whenever they feel like. Movesets and/or EV/IV spreads are not required, and a single Pokemon may have multiple movesets and/or EV/IV spreads throughout the Games. Once a player has decided on the 10 Pokémon they would like to use, they are to send the Gamemaker a PM containing the names of the 10 species they want to register.

After each battle, Pokémon who have fainted must be reported to the thread/Gamemaker. Fainted Pokémon will no longer be available for battle and will promptly be removed from their player's Pokémon Pool. Pokémon may be reinstated into the pool through methods, discussed below. In addition, after defeating an opponent, a player may select one of the opponent's registered Pokémon and add it to their own pool of usable Pokémon. The Pokémon selected must have been present in the battle between the player and the loser. As with any Pokémon in the player's pool of usable Pokémon, movesets and/or EV/IV spreads may be changed at any time.

In order to enhance the survival feel, players can battle with teams that contain less than six Pokémon. For example, if a player narrowly defeats their first opponent with a 1-0 record, they'd only have five total usable Pokémon left, including the ones from their Pool. In addition to these five, the player will be able to select a single Pokémon from the team of the enemy they defeated. They now have a full team of six, again. Now let's say they defeat their next opponent through a 3-0. Including the Pokémon from the opponent's team they can take, they'll only have four Pokémon left. The player cannot add anymore Pokémon to the team. From there, the player will have to go through the remainder of the Games using only four Pokemon, until more are lost or more members are added.

The Games will not begin until all players have registered their Pokémon.

Teams & Battles


Unlike typical tournaments, the Survival Games will not have any sort of bracket. The contestants actually get to choose who they battle. This may seem unfair, but the tournament is based on survival, meaning even if weeding out the weaker is the only way to ensure your survival, what must be done, must be done. Each battle will only have one round. This means despite the possibility of hax, a player only gets one chance to defeat a player. If the player should lose, they are eliminated from the game effective immediate. However, players can also team up for both offensive and defensive purposes as well. Offensive teams, as the name suggests, go hunting for other players. They initiate the challenges. Defensive teams sit idly by and try to extend their stay, battling only when provoked. Despite being two different approaches, offensive and defensive teams function relatively the same.

Offensively, the team of attackers must attack until their victim(s) is/are defeated. In addition to the Pokémon that they may retrieve from their opponent's team after a victory, an attacker from a team may also revive one of their Pokémon that had fainted during the course of the battle. Not all members of a team must battle during an attack if the victim(s) is/are defeated before they get the chance to gear up. For example, say a team of two people try attacking a single player. The first attacker defeats the victim. The victim is eliminated from the team. Both members of the team may select a Pokémon from the victim's team to add to their own Pool. The player who actually dealt the finishing blow, obviously gets the first pick. Going back to earlier, if a member of the team doesn't actually participate in and win a battle, they cannot revive a Pokémon of their own.

Defensively, a defending team must defeat all of their attackers. Like usual, if a player on a defensive team wins, they can add a Pokémon from the team of their attacker to their own Pool. Unlike an offensive team, however, members of a defensive team do not have the privilege of reviving one of their own fainted Pokémon. They can, however, revive a teammate who'd been defeated in battle. In doing so, the teammate returns to the Games with only the Pokémon from their Pool who had not been yet fainted. All the fainted Pokémon are added to the revivers Pool and are in fully usable condition. For example, say that P1 and P2 teamed up. P2 began the team with a Charmander, Torchic, and Snivy. P2's Charmander had fainted prior to the two players teaming up. While a team, they are attacked by P3. P2 and their Torchic are defeated in the process. P1 then comes to the rescue and defeats P3. P1 then goes on to revive P2. At this point, P2 only has a Snivy left. Snivy is the only Pokémon P2 can use unless more are added through winning battles. P1, however, gets to add both Charmander and Torchic to their Pool in perfectly healthy conditions. Like with offensive teams, all members of a defensive team may select Pokemon from a defeated attacker's team and add it to their own Pool. This is provided, however, that the player himself was not defeated during battle. Going back to our example, P1 would be able to take one of P3's Pokémon, while P2 would not be able to do the same.

Mentors


Mentors are previous victors of the Games. They serve a few purposes during the Games. First off, a mentor can only assist a fellow member of the clan they belong to. Once the Games begin, mentors will all be sent a copy of every player's Pool. It is up to the mentor what to do with this information. They can keep it a secret, or they can help their student, the current contestant in the Games, come up with a strategy to stay alive. However, mentors are only to contact their student. They cannot talk to or help any other contestant during the Games. Aside from this, mentors can also send their student presents during the games. Whenever a contestant wins a battle, they earn 10 points. A mentor can use these points to purchase gifts for the student during the games. The price of gifts will grow with every elimination that occurs, save for the first. For example, after the first battle has occurred, it would cost a mentor one point to send their student a Potion. The student can then use this Potion to revive any fainted members of their Pool. However, by the end of the tournament, this same Potion could cost 10 points. A Points and Gifts system will be developed later.

Victors


The names of victors, along with a log of all their battles, will be recorded into an archive for all to see. In future Games, the victor will be able to take on the role of a mentor. Prizes can be discussed later on.

The Quarter Quells


The Quarter Quells take place every 25 Games. What sets them apart from normal Games is that they usually have additional rules to make the Game in particular more interesting. Possible Quarter Quell ideas involve having twice as many participants, allowing Pools to grow by 50%-100% in size, or letting players affected by the rest period to participate.

Rules and Clauses


Rules

  • All matches will be played on PC's Pokémon Online Server.
  • Battle logs must be saved in order to be referenced later on.
  • Contestants are not to scout the teams of their opponents.
  • There is a strict no do-over clause.
  • No items which rely on luck. As such, the following items are banned:
    • BrightPowder
    • Focus Band
    • King's Rock
    • Lucky Punch
    • Quick Claw
    • Razor Claw
    • Razor Fang
    • Scope Lens
    • Stick
  • Battle logs, results, and information on fainted Pokémon must be reported to the Gamemaker A.S.A.P.
  • Pokémon with Dream World abilities are only allowed if they have been officially released by Nintendo®.
  • Similar to the rule above, only officially released Pokémon are allowed.
  • The following Pokémon are banned:
    (All Forms)

Clauses

  • WiFi Clause
    Players must show their opponent their team before a battle by enabling team preview.
  • Freeze Clause
    You cannot freeze two or more Pokémon on your opponent's team.
  • Sleep Clause
    You cannot put two or more Pokémon on your opponent's team to sleep. Pokémon put asleep by Rest do not count towards the total.
  • Species Clause
    You cannot have two or more of the same Pokémon on your team.
  • Evasion Clause
    You cannot use any moves which boost your evasion.
  • OHKO Clause
    You cannot use moves that guarantee OHKOs such as Fissure and/or Sheer Cold.
  • Self-KO Clause
    The player who uses a move that causes all remaining Pokémon to faint, loses.


Currently I'm just trying to rally some support for the idea as well as gain it some publicity.


Spoiler:




Based on the Hunger Games© Trilogy written by Suzanne Collins



❖ Points & Gifts
  • Potion : 3 pts
    • After first KO: x2+x+3=a, where x is the amount of KO's and a is the new cost.
  • Bread : 2 pts
    • After first KO: x2+x+2=a, where x is the amount of KO's and a is the new cost.
  • Elixir : 5 pts
    • After first KO: x2+x+5=a, where x is the amount of KO's and a is the new cost.
  • Swapper : 4 pts
    • After first KO: x2+x+4=a, where x is the amount of KO's and a is the new cost.

❖ Event Archive
  • Player W was eliminated by a natural disaster at the hands of the Gamemaker.
  • Player V dropped out.
  • Player U killed Player X.
  • Player Z is on a kill streak.
  • Player Y received item x from his/her Mentor.
  • Player X has been eliminated.

❖ Useful Links


❖ The Players

Team Eon
Player A
Player B • Eliminated by Player F of the Stormbringers Clan.

The Sacred Wings Clan
Player C
Player D • Eliminated by Player G of the Walrein Clan.

The Stormbringers Clan
Player E • Eliminated by Player C of the Sacred Wings Clan.
Player F

The Walrein Clan
Player G
Player H • Eliminated by Player A of Team Eon.