Editing Move Animations
View Single Post
January 26th, 2012 (7:22 AM).
Glory To Arstotzka
Join Date: Jun 2009
I know the location of the move animation table in FR. It's at 0x1C68F4.
Each pointer in the table (and the table is 355 entries long - 1 for each move!) points to a script of sorts. Sadly, we know very little about these scripts, apart from tha fact that 00 loads graphics, 02 executes animations and 05 seems to be a waitstate sort of command -That is, it waits for the already executed animations to finish before continuing.
That is the sum of our knowledge on the move animations. Hope that helps.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
View Public Profile
Send a private message to Jambo51
Find all posts by Jambo51
Find threads started by Jambo51