|
I know the location of the move animation table in FR. It's at 0x1C68F4.
Each pointer in the table (and the table is 355 entries long - 1 for each move!) points to a script of sorts. Sadly, we know very little about these scripts, apart from tha fact that 00 loads graphics, 02 executes animations and 05 seems to be a waitstate sort of command -That is, it waits for the already executed animations to finish before continuing.
That is the sum of our knowledge on the move animations. Hope that helps.
__________________
Guys, please don't send me question which belong in the Simple Questions or Scripting Help threads. I don't mind the occasional question about ASM or something, though. And definitely don't send me PMs or VMs asking for help with your hack or requesting custom ASM. I will not answer.
|