Thread: Research: Editing Move Animations
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Old January 26th, 2012 (7:22 AM).
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Jambo51 Jambo51 is offline
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Join Date: Jun 2009
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I know the location of the move animation table in FR. It's at 0x1C68F4.
Each pointer in the table (and the table is 355 entries long - 1 for each move!) points to a script of sorts. Sadly, we know very little about these scripts, apart from tha fact that 00 loads graphics, 02 executes animations and 05 seems to be a waitstate sort of command -That is, it waits for the already executed animations to finish before continuing.

That is the sum of our knowledge on the move animations. Hope that helps.
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