Pokemon StarterKit VX Ace
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January 26th, 2012, 04:53 PM
Join Date: May 2008
Pokemon StarterKit VX Ace ~ By Crazyninjaguy
Welcome to the thread!
This is my new project. People on StormCross Studios (My Site) will have known about this for a while.
This project aims to bring Pokemon and VX Ace to the masses through scripting.
This kit is being made in the style of well, a mixture, and I intend to finish this one. I've already got a lot of support for this, and I hope you'll join me with RPG Maker VX Ace
Full Experience Tables
Game_Pokemon class. Stores Pokemon Data in a script readable format.
Game_Move class. Stores the data for moves.
Game_MoveList class. Stores the data for a Pokemon's movelist.
Game_PokemonParty class. Very basic at the moment. Simply stores Pokemon in the party and the PC.
Game_Trainer class. Stores all information about the trainer.
Loading Screen (Continue function will come with saving)
Basic menu. The code is there, but the menu options lead nowhere.
Structure for a credits scene.
Map Name Fix. Allows the map name to display on the very first map.
Message System. Complete with Windowskin changer command.
Advanced textfile Compiler. This is purely for scripters. Will iterate through a set block size storing each line minus the data label into an array. Used currently for Pokemon and Moves.
Autotiles by Tsuka
Mouse Control (Mouse input system by Jet).
None as of yet.
Jet ~ Mouse System
Everyone at StormCross Studios
Last edited by Crazyninjaguy; September 4th, 2012 at
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