Pokemon Mystery Dungeon: Explorers of Time info
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January 31st, 2012 (7:49 PM). Edited February 1st, 2012 by Nerketur.
Join Date: Nov 2010
Quick question for everyone... Since my tool would be mainly for PMD, I'd like to know how much interest there is for this. My goal for this is to create a tool that can look through an PMD ROM and get all the script data from it, in a nice tree format. (Just like it is in the ROM itself) This data can be edited using "assembly" (that I will have to "create") or manually (Assuming you know the raw hex.) This editing will be realtime. Changes to the hex will show up in the assembly, and vice versa.
Basic overview is as follows:
Real-time editing: Hex and assembly changes as you work.
Tree structure for scripts
XSE-like structure for editing
Planned support for all current and future versions of PMD
Ability to save custom script fragments.
Other features will be added as I think of them, but would PC like a tool like this? If not, I'll make it anyway, for my own use. =P
Oh... and one other thing. It will be made in C# I might even add Plugin support for expansion, but I really don't know at this point.
Here's a screenie of what I have so far. The GUI is likely to change drastically, however.
Want my help in PokéScripting? PM me =)
I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!
Hacks I support 100% (MUST SEE!):
Very well made hacks:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
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