Pokemon Mystery Dungeon: Explorers of Time info
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February 1st, 2012 (06:55 AM).
Join Date: Nov 2010
Quote originally posted by
If I am correct, the games are based on Blue Rescue Team, so have you tried looking in arm9.bin? There may be some stuff in there you could be looking for.
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Just now looked into it, and there ARE a few useful things =D The folder names appear to be here, all in a list. There are also some more useful tidbits. I'll have to look into it further. In terms of scripting, I don't think much is in there. The engine itself could be, and given a few things in there (files referenced with a .c extension) I think they programmed the game in C or C++. Or at least portions of it.
As far as scripting itself is concerned, so far, my best bet is looking at all the .ssb files. That said, however... I'll definitely keep arm9.bin in mind.
Right now I'm focusing on PMD: Explorers of Time. It was my own assumption that Blue Rescue Team would follow Red Rescue Team's scripting engine, though I have not yet confirmed this. (I'm also assuming Explorers of Darkness is similar to Explorers of Time AND Sky. This is why I chose Time to start with.)
Still, thanks for the info! =D
Want my help in PokéScripting? PM me =)
I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!
Hacks I support 100% (MUST SEE!):
Very well made hacks:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
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