Pokemon Mystery Dungeon: Explorers of Time info
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February 1st, 2012 (09:48 PM).
Join Date: Nov 2010
Quote originally posted by
Although I think that you should make an automatic comment on disassembled scripts for the movements.
Or something crazy like that. But whatever, if you don't want to, I can live with it.
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I might do that, actually. However, I don't think it'd be that simple. I plan to have it be able to say "(Action) Player moves to (23, 6)" The text is more of a placeholder. Actually, come to think of it... I might make it all one window, and switchable from hex to assembly with a single click. I'll have to think about it.
Oh... and it won't only be movement. Pokepics, Items, everything will be included. I may use the whole @define idea, though. We'll see. =P
Want my help in PokéScripting? PM me =)
I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!
Hacks I support 100% (MUST SEE!):
Very well made hacks:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
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