I think the criticism is a bit ridiculous mostly because they're judging the mapping of the game off of a few select screenshots from the game. A fair amount of them are set in a forest environment, so how open can you actually get with mapping without making the forest look too empty? Anybody remember how narrow Ilex Forest was in G/S/C? You had like, 2 tiles of width, maybe 3 at the wider areas. Viridian Forest? Exactly.