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Old February 11th, 2012 (03:54 PM).
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Pokehuman
Devoted Trainer
 
Join Date: Jun 2008
Location: earth
Gender:
Nature: Calm
System.Net.Sockets.SocketException (0x80004005): A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied
at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
at PMU.Sockets.Tcp.TcpClient.StartReceivingLoop()
at PMU.Sockets.Tcp.TcpClient.TempSocketConnectCallback(IAsyncResult result)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.Socket.ConnectCallback()
at System.Net.Sockets.Socket.RegisteredWaitCallback(Object state, Boolean timedOut)
at System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut)

This pops up when i open up the game? The game then closes itself...
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