Pokémon Map Editor
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February 14th, 2012 (08:57 PM).
Join Date: Jan 2006
Location: Melbourne, Australia
Back to ideas for movement permissions, I think something where you have a tab for the LEVEL of the tile and another for if it's passable or not.
Here each tile is given a value for its height relative to the map.
is for Surfing and
is for normal walking, and finally
is given to tiles effected on ALL levels.
Then each tile is either set to "wall" or "not wall". On or Off if you will.
This is how the bits for the movement permission work anyway. The bit0 (lowest bit) is whether it's a wall or not, the bit1 has no effect, and bits 2-7 are the level.
This doesn't really require any workaround. In fact, those image show exactly how the original game would appear using this method.
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