Nintendo DS Music Hacking [LOOPING INCLUDED, FULLY EXPLAINED]
View Single Post
February 16th, 2012 (11:11 PM).
Join Date: Feb 2012
I'm still curious on how Markitus95 does the .mp3 hacking in his DS games. I did most of what was instructed. For example, I'm trying to insert a 1:14 long .mp3 file into a Pokémon White game. The filesize of the .swar seems to be larger than that of the previous one, by a lot (1.56 MB). Inserting that will result in either a drastically increased filesize (which causes a blackscreen) on the game, or it will delete as many .swar files as the file will need to fit the game's filesize (which mutes the song, perhaps for breaking the game's music system). I was thinking maybe compressing the .swar would work, but I'm not quite sure.
Also, I don't know what to do with the .sbnk. As for looping, is it the same method that is instructed here? And the .sseq, it has only has one track, which means it will be smaller. Is that normal? Tell me if I'm close.
View Public Profile
Send a private message to TheHackster
Find all posts by TheHackster
Find threads started by TheHackster
Ignore Posts by TheHackster