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Old February 25th, 2012 (08:30 PM).
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metapod23 metapod23 is offline
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Join Date: Mar 2009
Gender: Male
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Quote originally posted by paranvoi:
Regarding Scizz's Advance Text for Pokémon Fire Red...

By using the "add new offset button" I'm able to add 1 new offset (line of text) at a time to the program to be edited, which is very tedious. Does anyone know if there's a way to add an entire block of text rather than adding each individual line of a block one by one by one?

Under "Tools" there's an "Insert Dialog-script" option which I think is what I'm looking for, but I can't figure out how to use it. If I try to insert the start address of a pointer table, I get a message saying:

Code:
Saved script to offset 71A249(Hex).
Use this option in the 'Script' box of your Map-Editor in order to use the script.
Uhhh, my Map-Editor? What??? Help!
The best solution is to not use A-Text, but to simply write your own dialogue w/ XSE (that way there are no letter limitations). A basic dialogue script written in XSE would look like this:

Code:
#dynamic 0x800000
#org @start
msgbox @talk msg_face
end

#org @talk
= Your dialogue here.
XSE will automatically compile the script to any free space available after offset 0x800000 (in this case, b/c that's the dynamic offset we chose).
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