Script Help Thread (DO NOT REQUEST SCRIPTS)
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February 26th, 2012 (7:39 AM).
Join Date: Jan 2012
Originally Posted by
The best solution is to not use A-Text, but to simply write your own dialogue w/ XSE (that way there are no letter limitations). A basic dialogue script written in XSE would look like this:
#dynamic 0x800000 #org @start msgbox @talk msg_face end #org @talk = Your dialogue here.
XSE will automatically compile the script to any free space available after offset 0x800000 (in this case, b/c that's the dynamic offset we chose).
Hmm but if I understand correctly, XSE has to be used in conjuct with Advance Map, right? For actually inserting the text. But with A-Map I don't think you can edit anything other than the dialogue. What would you suggest I do for editing for example the text in the battle screen, as well as menu text, map text etc?
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