Script Help Thread (DO NOT REQUEST SCRIPTS)
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February 28th, 2012 (12:38 AM). Edited February 28th, 2012 by TarnWilliamson.
Thanks Lyzo. I could not get it to warp to 'warp 0' but i just used the coordinates of the map. When i tried to warp to a specific warp it just ignored this and went to the 'default warp tile'. Thanks a lot as i managed to solve the problem the other way
I've added the warp (from the previous post to my script) but i was not aware of another problem...This is my script:
applymovement 0x1 @mark
applymovement 0x1 @move
applymovement 0x1 @move2
applymovement 0xFF @moveplayer
warp 0x1 0x0 0xFF 0x07 0x04
setvar 0x5000 0x0001
= Oi, you! Who are you? What are you\ndoing here? Oh, I see... You are\lthe kid... Follow me...
= I don't know why you bothered to\nget yourslef into this, did\lProfessor WOOD really think you\lcould stop me in my plans to\lharness the ultimate power and take\lover the world? How silly of him...\lYou are going to regret getting\linvolved in all of this... HAIYAAA!!!
#raw 0x56 0xFE
#raw 0x00 0x08 0x02 0x0A 0x0A 0xFE
#raw 0x03 0x0B 0x0B 0x09 0xFE
#raw 0x07 0x07 0x01 0x05 0xFE
However, after the script i get loads of random symbols across a text-box, i click 'a' and they reappear again... I get stuck as i can't get them off the screen. I have tried shortening the script (by testing different parts to find the solution) but have not found the answer. I have even taken the warp away completely. Can anyone help?
Joined Feb 2012
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