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March 11th, 2012 (7:41 AM).
Join Date: Aug 2011
Originally Posted by
Rainy Garden of Fire
Actually, I know that it's for any Wild Pokemon encounter. And I pretty much know that I don't have to advance frames using this method...I know you'd ask..."Why would you put it in here when you know you don't want to use this way to advance frames?" I kinda just put it up instantly, I guess. Well, so to RNG the Pokemon I'd like...I would hit a certain time and delay, do some Prof. Elm calls to check whether I got the time and delay (but mostly delay) correct and if I didn't get it right, I'd start again. Advance frames after finding out that it's correct (would you have to subtract the number of frames you'd have to go through with the number of Prof. Elm calls that I did? Because 1 Prof. Elm call advances the frame by 1. And also...I would also have to subtract the frame's number by 1, right?), walk around until you encounter a Pokemon (assuming that I won't use Sweet Scent, otherwise I'd have to go through a calculation that is time-consuming and confusing), catch the Pokemon (unless if the Pokemon you encountered isn't the species you'd like), check whether the IVs are correct and you're done (unless if the IVs are incorrect)..right?
The new RNG reporter makes using Sweet Scent a lot easier, so you need to go ahead and do that. You use Elm Calls to verify your seed, yes, that is correct. You can paste your seed hex into the main screen of RNG reporter and choose Method K (HGSS) and then hit generate. This will show you the elm responses all the way up to your target frame. Keep on calling elm until you are one below your target frame and then use sweet scent. You should get the Pokemon that you desire.
For example, if your pokemon is on frame 20, you would need to call Elm until you are on frame 19. Then you use Sweet Scent and your Pokemon appears.
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