Quick Research/Development Thread
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March 15th, 2012, 04:33 PM
mmm gurl that 90s
Join Date: Sep 2011
Originally Posted by
I've been fiddling around with
which apparently hatches eggs, to try and create a 'force hatching' scenario.
The special alone (in a script) seems to only work if 'egg' is the only thing in your party. Having 2 eggs in your party - only the first one will hatch. Having any pokemon in your party and a " - hatched from the Egg" message will occur, giving you the option to nickname 'egg' but having no effect.
The normal egg hatching script:
I tried using Special2 and set the store variable to 0x2 to see if it could 'select' the correct position for the egg, if it was 2/3rd in the party. However the only change this made was the egg then hatched to ??????, which then got nicknamed, but the eggs stayed in the party still.
So is it possible to use the special / special2, in co-ordination with writing a byte or calling forth a variable to then either pick what the egg hatches into, or what egg hatches.
Try decompiling the pointers to that script/the few bytes around the script and see what you find, maybe those pass the parameters to the variables...
did u no there r 21 letters in the alphabet
o i forgot 5
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