Quick Research & Development Thread
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March 15th, 2012 (05:13 PM).
Join Date: Jan 2009
Quote originally posted by
Try decompiling the pointers to that script/the few bytes around the script and see what you find, maybe those pass the parameters to the variables...
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Hmm the pointer to the egg script lies at 0x6d71c, the only data string that is just before that pointed to a script with the line 'fadesong 0x9AOD' which as far as I know doesn't exist - so looks like egg hatching is controlled by ASM.
Does anyone know where Egg-Step information is stored?
Been looking for possibly Egg-Step info, can't seem to find it anywhere o_o nobody lists it with species/etc. data, and I have looked around the areas with it to no avail (For example, I'm assuming Pikachu will have a value of '15' somewhere in it's data to signify 21 cycles for hatching. If that value was momentarily set to 0, I wonder if the egg would insta-hatch.
Looking for spriters/pixel artists for a
ROM hacking project
Also Known As:
Swifty, Magic Fox
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