Quick Research & Development Thread
View Single Post
March 15th, 2012 (5:51 PM).
Mastermind of Pokemon Glazed
Join Date: Jun 2010
Location: Path of Victory, Tunod
Originally Posted by
Hmm the pointer to the egg script lies at 0x6d71c, the only data string that is just before that pointed to a script with the line 'fadesong 0x9AOD' which as far as I know doesn't exist - so looks like egg hatching is controlled by ASM.
Does anyone know where Egg-Step information is stored?
Been looking for possibly Egg-Step info, can't seem to find it anywhere o_o nobody lists it with species/etc. data, and I have looked around the areas with it to no avail (For example, I'm assuming Pikachu will have a value of '15' somewhere in it's data to signify 21 cycles for hatching. If that value was momentarily set to 0, I wonder if the egg would insta-hatch.
I think the egg to hatch is stored in a variable...I think it's 0x8004, but I don't know for sure. You wouldn't use special2, because that just specifies where the output goes, not what the input is. I believe the slot number of the egg is stored to 0x8004, and the egg hatch special is called.
I think I'm done with ROM hacking. I'll still pop in and visit, though.
Also Known As:
View Public Profile
Send a private message to redriders180
Visit redriders180's homepage!
Find all posts by redriders180
Find threads started by redriders180