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Old March 15th, 2012, 06:27 PM
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sonic1
ASM is my life now...
 
Join Date: May 2008
Location: Portugal
Age: 20
Gender: Male
Nature: Timid
Quote:
Originally Posted by redriders180 View Post
I understand completely what you mean I had planned to make the script something with a maybe 4 or 5 inputs...I wanted complete control over species, IVs, moves, item held, and possibly nickname. How do you recommend I make this work, however? Would I have to make an ASM that just puts the ram offset into R1, then call the normal nicknaming special?
As for this, now i'm outta time, but i'll try to do something to you. Thing is, there's a routine in the rom, a powerful one, that has ENTIRE access to a pokemon's data, and can change anything about it!
List of things discovered that the routine can change (don't mind the hex numbers):
Spoiler:

0x00 - Pokémon ID
0x01 - Trainer IDs
0x02 - Nickname Max Length 1 (r6 should be the nickname's address)
0x03 - Font / Language
0x04 - Sanity
0x05 - Sanity
0x06 - Sanity
0x07 - OT Name Max Length
0x08 - Marks
0x09 - Checksum
0x0A - Filler
0x0B - Species
0x0C - Held Item
0x0D - Attack 1
0x0E - Attack 2
0x0F - Attack 3
0x10 - Attack 4
0x11 - PP 1
0x12 - PP 2
0x13 - PP 3
0x14 - PP 4
0x15 - PP Bonuses
0x16 - Coolness
0x17 - Beauty
0x18 - Cuteness
0x19 - Exp. Points
0x1A - HP EV
0x1B - Attack EV
0x1C - Defense EV
0x1D - Speed EV
0x1E - Sp. Attack EV
0x1F - Sp. Defense EV
0x20 - Happiness
0x21 - Smartness
0x22 - Pokérus Status
0x23 - Catch Location
0x24 - Catch Level
0x25 -
0x26 - Hometown / Poké Ball / Trainer Gender
0x27 - HP IV
0x28 - Attack IV
0x29 - Defense IV
0x2A - Speed IV
0x2B - Sp. Attack IV
0x2C - Sp. Defense IV
0x2D - IsEgg
0x2E - Ability Bit
0x2F - Toughness
0x30 - Sheen
0x31 - OT Gender
0x32 -
0x33 -
0x34 -
0x35 -
0x36 -
0x37 - Status Ailment
0x38 - Level
0x39 - Current HP
0x3A - Total HP
0x3B - Attack
0x3C - Defense
0x3D - Speed
0x3E - Sp. Attack
0x3F - Sp. Defense
0x43 - Hall Of Fame ribbon
0x50 - Obedience


Quote:
Originally Posted by redriders180 View Post
This brings up something else...If I just use the nickname keyboard, the text says "[pokemon's] Nickname?". If it's not hard, I'd like to make it say something else on it, otherwise I'm sure I could live with it.
Well, i explained this in the last post. Its the naming type, which is gonna through r0. But that can be easily changed, i think, so this is the least of our worries.

My main worry is how you're gonna convert the letters bytes into usable codes.
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