Quick Research/Development Thread
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March 16th, 2012, 07:14 AM
ASM is my life now...
Join Date: May 2008
Originally Posted by
My first problem is that the method you posted earlier is that it stores the value in only five variables, which basically means two letter per variable, and this is NOT what I want...I want one letter per variable. I'm sure I could whip up a seperation script, though. After doing this, the game applies a cipher, and applies my method of conversion, which I won't reveal right here, so I don't have someone who's playing my rom hack in the future stumble upon it, and suddenly find him or herself able to create a team of six level 100 Arceus. If you really want/need to know, feel free to PM me. And thanks for your help!
Well about the method, it isn't my fault, it's how the keyboard works, and i can't do anything about it without breaking compatibility to all other things that use it (at least me, i'm sure that there are many people out there who know a lot more ASM than me).
But yeah, a separation script is totally possible, just use copybyte to copy a byte to other variable while using writebytetooffset to clear the other 8bits (1-byte) of the variable.
The cipher... Well, i'm a student of asm for about 2 years from now, and i'm willing to try to learn everything about it. I'm not asking to see your cipher specifically, but an example of one would be nice for me to learn how to deal with those things.
Originally Posted by
Oh yea...thanks for that routine...but after a quick glance, it seems to all be stuff I can already access.
Well, if you say so... But yeah, the things i posted are the only ones that i know what it does, that routine is actually able to change everything, but i don't know what to pass as arguments to actually change everything, just those.
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