Item Creation in FireRed: Step by Step, From Start to Finish
View Single Post
March 25th, 2012 (04:33 PM).
Join Date: Jul 2010
Quote originally posted by
Sorry if I'm bothering you, but while following your tutorial I accidentally indexed the "??????" after the Green Shard a 34, without noticing that my Green Shard is indexed at 51 and not 33. The game runs fine, and I can receive my item normally, but I can no longer edit the items with any editor.
View original post
51 decimal is 0x33 hex.
I think you may have made other mistakes besides assigning the wrong index, as setting a bad index shouldn't break item editors. (Technically speaking, the index was
bad.) Unfortunately, I've no clue what could cause this problem or how to fix it.
Hopefully, you've been creating regular backups of your hack. If not, well... lesson learned. Sorry, mate.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
View Public Profile
Send a private message to DavidJCobb
Find all posts by DavidJCobb
Find threads started by DavidJCobb
Ignore Posts by DavidJCobb