Gen V TM routine in Gen III games
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March 26th, 2012 (9:30 AM).
Glory To Arstotzka
I've actually achieved this on the 649 Patch. The only discernable difference between TMs and HMs is built into the code. It reads the item ID and any item ID above a certain value is treated as a HM. How I did it was that I simply removed this check and made it always use the HM routine.
Sadly, I don't have anything noted down, so I can't help there, but it's not exactly that difficult to achieve once you find the relevant checks.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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