Thread: FireRed hack: Cubone and the Power Crystal
View Single Post
  #51    
Old April 5th, 2012, 12:30 PM
Magic's Avatar
Magic
Guardian of the Great Rift
 
Join Date: Jan 2009
Location: UK
Age: 23
Gender: Male
Quote:
Originally Posted by Spherical Ice View Post
Hm yeah, I tried fixing that by assigning the script that changes the player's sprite as a level script that occurs upon entering the map, but that simply caused the map to freeze, so the current method is a workaround. The code is a writebytetooffset command and I'm not 100% sure how to write to the VRAM. I agree it makes it look messy but I'm not sure how to fix it I'm afraid ;__;
Really like the puzzle!

For a short cut you could make the player spawn beneath a tile which covers the player? Just make an identical floor tile with the down tile copied in to the up tile section? :3

Then let the levelscript change the player sprite, then after use the setmaptile command to change it to a normal tile and reveal the cursor.
__________________