Quote:
Originally Posted by Spherical Ice
Hm yeah, I tried fixing that by assigning the script that changes the player's sprite as a level script that occurs upon entering the map, but that simply caused the map to freeze, so the current method is a workaround. The code is a writebytetooffset command and I'm not 100% sure how to write to the VRAM. I agree it makes it look messy but I'm not sure how to fix it I'm afraid ;__;
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Really like the puzzle!
For a short cut you could make the player spawn beneath a tile which covers the player? Just make an identical floor tile with the down tile copied in to the up tile section? :3
Then let the levelscript change the player sprite, then after use the setmaptile command to change it to a normal tile and reveal the cursor.