Quote:
Originally Posted by SwiftSign
Really like the puzzle!
For a short cut you could make the player spawn beneath a tile which covers the player? Just make an identical floor tile with the down tile copied in to the up tile section? :3
Then let the levelscript change the player sprite, then after use the setmaptile command to change it to a normal tile and reveal the cursor.
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Thanks, and that could work, I'll use that if there's not a more proper solution :3
edit: Yeah, miksy that does seem like a lot of work. I think I will go with Swift's suggestion. Thanks for the help though, both of you guys ;3