Quick Research & Development Thread
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April 9th, 2012 (10:59 AM).
Mastermind of Pokemon Glazed
Join Date: Jun 2010
Location: Path of Victory, Tunod
Quote originally posted by
Well, i only took a quick look into this issue (3 minutes) because i'm very busy now, and i don't want to discourage you, but there's a limit for those items.
The routine at 080CC44C is the one who gets the flag associated with the hidden item, based on Hidden ID + 0x3e8. This means no repoint+add items without overwriting other game flags.
Thats the only thing i found out by now.
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Well, plan B is to make a script that just clears all the hidden item flags to zero at midnight, which is simple enough. I assume the hidden item flags are stored somewhere in memory, so I'd just have to write 0 to all the bytes I need to clear it out. Does anyone have the offset for this location in the memory?
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