Thread: [Discussion] Debugging options
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Old April 15th, 2012, 02:40 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
I like the idea of having the Editor.exe, in its entirety, in the actual project for Pokémon Essentials. My reason is this:

Currently, the only way to edit the editor to match updates/changes to your game involves renaming the editorscripts.rxdata to scripts.rxdata after copying/renaming your original scripts. This isn't really a mess of any sort, nor is it complicated, but it seems rather unnecessary to me.

One thing I'd like to see added is a debug option to edit a Pokémon's EV's and IV's on the spot. Also, I don't recall if it's possible to change forms through debug, if not, that's something to add too.
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