The 4th gen class split in 3rd gen
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April 25th, 2012, 01:33 PM
Join Date: Jan 2012
I see a number of problems with this fix- it doesn't appear to resolve hold items or weather, which will still check against register 9. Weather Ball and Hidden Power will also probably break, as they operate by changing register 9. Thick Fat is also untouched, and will thus never work as it checks register 9 for type (and even if that was fixed it'd only weaken special attacks).
Implementation-wise I'm not too fond of this either- if we used register 11 for the physical/special byte, and register 9 for the type, things like Mud Sport and pinch abilities would solve themselves. It'd also be nice if we could do this without method hijacking, so that non-ASM savvy people can implement this with little difficulty.
Anyway, I've spent the last week working on this, and have a working fix here: s7.zetaboards.com/Nuzlocke_Forum/topic/8679031/1/#new
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